Praxis · Education

Odyssey for families

A reading and math game for grades 3 to 8, built as thirty-six adventures — a school year, one adventure a week.

How a week works

Each adventure is five missions, one a day, about twenty minutes each. A mission has three legs:

Sitka, the guide, changes shape to fit each adventure and hints when a child is stuck. A wrong answer gets a nudge and a second look, never a scolding. Finish an adventure and its medal goes on the shelf. More than one child can play on one device, each with their own callsign and their own progress.

The parent code and the field report

The parent area sits behind a four-digit code you set. Behind it is a field report: what was practiced, what came on the first try, what needed a hint, and how long it took. It is a log, not a grade.

Sending it opens your own share sheet, so the report goes only where you send it — to a teacher, or to yourself. It never comes to us. The report ends with a class code for the teacher: the same numbers, never a name.

No signal needed

Once it is on the device it plays with no signal: a car, a plane, a waiting room, a house with no Wi-Fi.

Where to start

Start with the first adventure. No account, no sign-in.

The first adventure plays all the way through in any browser at praxis-hq.ai/odyssey, and in the app for iPad and iPhone on the App Store, updated for iPhone Duo. In the app, one purchase opens the rest of the year; it is not a subscription.

Read the one-page handout