Odyssey for families
A reading and math game for grades 3 to 8, built as thirty-six adventures — a school year, one adventure a week.
How a week works
Each adventure is five missions, one a day, about twenty minutes each. A mission has three legs:
- Recon — a passage written for the age, most of them true nonfiction and some of them stories built on real facts, then questions that can only be answered from the page.
- Navigation — five math problems at the grade you set, built out of the same story.
- Orders — one follow-the-directions task, where reading every step before you start is the point.
Sitka, the guide, changes shape to fit each adventure and hints when a child is stuck. A wrong answer gets a nudge and a second look, never a scolding. Finish an adventure and its medal goes on the shelf. More than one child can play on one device, each with their own callsign and their own progress.
The parent code and the field report
The parent area sits behind a four-digit code you set. Behind it is a field report: what was practiced, what came on the first try, what needed a hint, and how long it took. It is a log, not a grade.
Sending it opens your own share sheet, so the report goes only where you send it — to a teacher, or to yourself. It never comes to us. The report ends with a class code for the teacher: the same numbers, never a name.
No signal needed
Once it is on the device it plays with no signal: a car, a plane, a waiting room, a house with no Wi-Fi.
Where to start
Start with the first adventure. No account, no sign-in.
The first adventure plays all the way through in any browser at praxis-hq.ai/odyssey, and in the app for iPad and iPhone on the App Store, updated for iPhone Duo. In the app, one purchase opens the rest of the year; it is not a subscription.