Odyssey for families
A reading and math game for grades 3 to 8, built as thirty-six adventures — a school year, one adventure a week.
How a week works
Each adventure is five missions, one a day, about twenty minutes each. A mission has three legs:
- Recon — a nonfiction passage, then questions that can only be answered from the page.
- Navigation — five math problems at the grade you set, built out of the same story.
- Orders — one follow-the-directions task, where reading every step before you start is the point.
Sitka, the guide, changes shape to fit each adventure and hints when a child is stuck. A wrong answer gets a nudge and a second look, never a scolding. Finish an adventure and its medal goes on the shelf.
The parent code and the field report
The parent area sits behind a four-digit code you set. Behind it is a field report: what was practiced, what came on the first try, what needed a hint, and how long it took. It is a log, not a grade.
Sending it opens your own share sheet, so the report goes only where you send it — to a teacher, or to yourself. It never comes to us.
No signal needed
Once it is on the device it plays with no signal: a car, a plane, a waiting room, a house with no Wi-Fi.
Where to start
Start with the first adventure. No account, no sign-in.
The whole game plays in any browser at praxis-hq.ai/odyssey, and there is an app for iPad and iPhone on the App Store.