Praxis · Education

Odyssey for teachers

Thirty-six adventures, five missions each, about twenty minutes a day. Reading, math at the grade the student is set to, and one follow-the-directions task.

What a mission teaches

Every mission runs three legs: Recon, a reading passage with questions (most of them true nonfiction, some of them stories built on real facts); Navigation, five math problems at the student's grade; and Orders, a follow-the-directions task.

The skills behind each one are listed mission by mission on the curriculum page, which is generated from the game's own content, so it stays current.

The class page

The class page reads the reports or codes families send you, or, where the browser allows the camera, scans the square on each child's screen as you walk the room, and charts the class by skill, on your own screen.

It uploads nothing and saves nothing. Close the tab and it is gone. Print it if you want to keep it.

A class code, and no names

A parent's field report ends with a class code: the same numbers packed small. You can ask families to send you the code, or scan it from the child's screen, and the class page puts the class together from it. The code carries the callsign a child picked, the grade, and the mission and skill results, never a name.

Nothing about a child is ever sent to us

There is no account and no sign-in. Progress lives on the device it was played on. A report goes only where the parent sends it, from the parent's own share sheet — never to us.

The first adventure plays all the way through in any browser at praxis-hq.ai/odyssey. The whole year is in the app for iPad and iPhone on the App Store, updated for iPhone Duo, and on the web with a school license.

On a shared cart of iPads, open the school’s license link once on each device and keep it as a bookmark: Safari clears a website’s saved data after about a week of browsing without opening the site, and opening the bookmarked link puts the license back each time.